Field guide / sub-domain

AI Agents: Skills & Distribution

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Updated June 13, 2026

Current thesis

The shortest path to orientation.

The defining insight of this sub-topic is that domain-knowledge distribution is a documentation problem, not a code problem: the "skills as markdown" pattern (Corey Haines' marketingskills repo at 17.4K stars, consumable by any agent) plus a hierarchical architecture with a foundational context file every skill references first, bidirectional cross-referencing, and the emerging .agents/skills/ cross-platform convention. Distribution layers compete and consolidate — GitHub-backed Claude Teams marketplaces auto-syncing multi-plugin bundles across every instance, Codex's in-app plugin model collapsing context switching, Browserbase's researched web-agent skill catalog turning site navigation into reusable playbooks, and FieldTheory localizing X bookmarks as agent-readable context. The recurring operational pattern is LLM-maintained knowledge bases (raw/ → compiled wiki with backlinks, health checks finding inconsistencies, idea files shared instead of code) and the org-scale version (Single Brain ingesting all company data every 15 minutes, where months of accumulated proprietary data IS the moat and context amnesia — "scanning is not knowing" — is the fundamental constraint a memory system must solve).

New skill categories are expanding the library: prose refinement (stop-slop removes AI writing patterns via a skill file), real-time transcription (Codex Meeting Recorder at $0.017/min using GPT Realtime Whisper, with live preview pane and Q&A during the meeting), frontend design (impeccable skill for designer-level aesthetics, imagegen-frontend-web + image-to-code for 1:1 image conversion, Frontend App Builder for engineering-grade fidelity), plan optimization (iterative self-scoring that stops when gains become noise — Sean Geng's installable skill, effective with Fable 5), and project research (Hermes' /grill-me skill to uncover unknowns before starting development). Managed agent platforms mark Anthropic's move up the stack: Claude Managed Agents (PaaS, $2.58 fulfillment cost on $1k of service, Linear SDK integration), the Advisor Strategy (Opus advisor + Sonnet/Haiku executor), the Monitor tool (event-driven background scripts replacing polling), and Symphony assigning a Codex agent to every open issue. Self-improving skill and eval loops are now operational, not frontier — define 3-5 binary criteria, run 10 trials, score, rewrite, retest (hook-writer 32/50 → 47/50 overnight); /autobrowse graduates a converged workflow into a reusable skill; ml-intern automates the post-training research loop end-to-end and beats Claude Code on GPQA. Skill discovery and human-visibility infrastructure (browser-tool benchmarking as a cost line item, Astropad remote desktop for "headless" Mac minis) round out the distribution stack.

Evidence board

Claims worth carrying forward
01

Sean Geng's plan-optimizer skill treats planning as a search problem by scoring plans against rubrics, critiquing them, and rewriting until score plateaus

02

The iterative planning approach works by keeping the best version through each cycle and stopping when improvements become noise rather than signal

03

Claude's Fable 5 model can break through previous scoring ceilings more aggressively than earlier versions when used with iterative planning harnesses

04

The skill can be installed with one command and uses a copy-paste approach for easy integration into existing Claude workflows

05

Deploy Hermes agent on Hetzner/DigitalOcean/Hostinger VPS with Codex auth configured for GPT-5.5 fast mode (no reasoning) for optimal performance

06

Implement memory persistence using Gbrain or custom vault with QMD + SQL to store research findings and project learnings throughout development cycles

07

Use `/grill-me` skill in Hermes to systematically uncover project unknowns before starting development, saving all results to memory vault for reference

08

Install Orca IDE on MacBook and phone with Tailscale networking for seamless cross-device development environment

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